/**
 * Created by zhaojm on 15/3/31.
 */
game.GuideLayer = cc.Layer.extend({
    _sprite : null,
    ctor:function(){
        this._super();
        //this._super(new cc.Color(0, 0, 0));
        //var black = new cc.Sprite(cc.spriteFrameCache.getSpriteFrame('guide/black.png'));
        //this.addChild(black);
        //black.setPosition(cc.winSize.width * 0.5, cc.winSize.height * 0.5);
        //black.setScaleX(cc.winSize.width / black.getContentSize().width);
        //black.setScaleY(cc.winSize.height / black.getContentSize().height);
        //black.setOpacity(50);
        //this._sprite = new cc.Sprite(cc.spriteFrameCache.getSpriteFrame('guide0.png'));
        //this.addChild(this._sprite);
        //this._sprite.setScale(cc.winSize.width / this._sprite.getContentSize().width);
        //this._sprite.setPosition(cc.winSize.width * 0.5, cc.winSize.height * 0.5);
        //this.setOpacity(50);

    },

    setSpritePosition:function(pos){
        //this._sprite.setPosition(pos);
    },

    setSpriteVisible:function(b){
        //this._sprite.setVisible(b);
    },
});